NOREM is a project designed for Macrow's B1T jam (summer 2026, theme is SLEEP)

John Random bought a house recently, right next to an abandonned factory. Sadly he was scammed and the factory is haunted by clubbing ghosts. Every night the party goes hard and John can't sleep, and it has been YEARS. 

Find your way in the factory and retrieve your earplugs to find some sleep.

Controls:

←→ to move

to enter doors

e to interact with switches

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The team was formed thanks to Pitu and was composed of:

- Pitu & Tractomula: main devs, software architecture, character movement, enemies template, mechanics implementation, components…

- Ysham & B3TACAT: music (Ysham for day & ambiant tracks, B3TA for night House tracks). B3TA also worked story implementation in dialogue scripts and voice acted clips, Ysham focused on SFX.

- Pyramid.ink (dat's me) & MysticMagnetism: Art direction & Visual Assets.

We worked theme and game design as a team, then i focused on level design and navigation. The initial plan was to build a microvania.

Disclaimer:

The process provided us with a lot of assets, but too late, and needing too many corrections to be implemented following the initial plan on time. As such, a lot was cut, changed, or shoehorned in a final minibuild that tries to give a preview of our global vision. 

Updated 2 days ago
Published 4 days ago
StatusIn development
PlatformsHTML5
Authorspyramid.ink, Ysham, Tractomula, Pituivan, Mystic Magnetism, B3TA
GenrePuzzle
Tags2D, Atmospheric, Audio

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